![]() The beginning of Little Nightmares II introduces you to Mono, the player character who has a penchant for wearing oversized hats on his head and boasts the ability to wield heavy objects like hammers, axes, and pipes. And now I get to talk about why as we discuss that literal cliffhanger of an ending and whether or not Little Nightmares II is a sequel, a prequel, or something else entirely. Sure, some of the clunky mechanics that plagued the previous game still exist in the new release, and sure, the thematic throughline of the new game isn't quite as strong as the insatiable hunger that pervaded the original, but overall, Little Nightmares II is a must-play game in a must-play franchise. In my review of Little Nightmares II, I praised the follow-ups ability to maintain its incredible and grotesque art style, sense of narrative tension, and downright creepy vibes. Spoilers for Little Nightmares and Little Nightmares II follow.
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